8/3/2023 0 Comments Galaxy s7 geekbench scoresJust for the sake of comparison I’ll be tempted to verify them against the Galaxy S7 ones from last year, so let’s see.ĪnTuTu 6 seems pretty impressive, with 141k points, beating the Galaxy S7’s 128k we scored last year, but being totally dwarved by the iPhone 7 plus and its 177k. It was put through the regular benchmarks, like GeekBench, Sunspider, AnTuTu and the works, so let’s see the results. VR isn't on Apple's mind though, not yet.They scored the slate for testing and the machine unveiled at MWC 2017 doesn’t seem that impressive at first sight. One class of games will use every screen pixel it can get - VR games - and those are very demanding even for high-end PCs. The Samsung also has the more powerful GPU and while it has a lot more pixels on its screen, few games will actually render at full resolution so we put more weight on the offscreen performance. The Galaxy S7 comes out ahead in multi-core tests but not by much. Its big Twister cores have great single-core performance, which makes the life of an iOS app developer easy. Again, iOS devs have it easy since they have to target Apple A9 and A9X (for iPads), allowing them to optimize their games better. GFX 3.0 Manhattan (onscreen)īasemarkES 3.1 shows an advantage for the Mali-T880 over Adreno 530 (it was the reverse in GFX), so the particular 3D engine a game uses may affect performance. The other option is to reduce fidelity, a QHD screen is its own form of anti-aliasing. That said, iPhone devs can get very close to 60fps at native resolution, while Galaxy S7 games will run closer to 30fps if they go for QHD. Some games don't actually use the full screen resolution, but instead render internally at lower resolution. 1,440 x 2,560px, That's less than a third of the pixel count! Of course, the Apple iPhone 6s has to render at much lower resolution than the Galaxies - 750 x 1,334px vs. Looking at the offscreen test (which ignores screen resolution), the Adreno comes out as the clear winner, with the Mali and PowerVR roughly equal. We have three different GPUs - a Mali-T880 in the Exynos Galaxy S7, an Adreno 530 in the Snapdragon 820 version and a PowerVR GT7600 in the Apple handset. GeekBench 3 (multi-core)īasemark OS 2.0 points to the S820-based Galaxy as the winner in overall performance, while the Exynos version is at the bottom, hot on the heels of the iPhone 6s. The Snapdragon 820 design again falls between it and the iPhone. The "octa-core" label often hides low-power Cortex-A53 cores, so a well-built Android app has to split its workload among as many cores as possible.Ī properly powerful chip like the Exynos 8890 shines on multi-threaded tests and turns the tables on the other two. IOS devs know their target device very well - 2 cores, that's it - while their Android colleagues have to deal with many octa-core CPUs of different makes. "Even bigger" since in single-core performance the Apple-designed processor comes out on top, Mongoose is on the bottom (despite the clock speed advantage) and Kryo splits the difference. The big Kryo cores top out at 2.15GHz while the even bigger Twister cores go to 1.84GHz max. If only two Mongoose cores are engaged, they boost to 2.6GHz, up from the top speed of 2.3GHz when all four of them are online. The Exynos chipset features an optimization that helps it when the app uses few cores. Then there's the Apple A9, the iPhone 6s chipset, which has a dual-core processor with the Apple-designed Twister cores. We don't have an S820 Galaxy S7 around, so we'll include the scores of the S7 edge, which should perform identically. The Snapdragon 820 is all Qualcomm custom cores, Kryo, split into a big.LITTLE setup again, but there is only four cores in total, two in each cluster. The little cluster is made up of four Cortex-A53s. The Exynos 8890 uses Samsung's proprietary "Mongoose" cores, four of them in the big cluster. Its's custom core galore in this chapter. The "international" version, like the one we have, is powered by an Exynos 8890 chipset, while the one heading to the US (and other regions) is based on the Snapdragon 820. The Samsung Galaxy S7 comes in two different configurations (aimed at different regions). Cross-platform performance testing is a tricky subject, but the issues faced by benchmark developers that support both Android and iOS are the same that face app developers.
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